There is a small relationship between money and happiness, how you spend your time is actually what matters
Psychologists have found a surprisingly small relationship between money and happiness. One answer is that people aren’t spending it right, but money itself might only be part of the problem.
Jennifer L. Aaker in her 2011 paper “If Money Doesn’t Make You Happy, Consider Time” argues, that time plays a critical role in understanding happiness, and it complements the money-spending happiness principles by offering five time-spending happiness principles:
1) spend time with the right people: it is not only whether you spend your time with others that influences your happiness, but also who you spend your time with Interaction partners associated with the greatest happiness levels include friends, family, and significant others, whereas bosses and coworkers tend to be associated with the least happiness
2) spend time on the right activities: to what degree is the content of that experience “evergreen” – perennially fresh and enduring?
3) enjoy the experience without spending the time: the part of the brain responsible for feeling pleasure, the mesolimbic dopamine system, can be activated when merely thinking : the brain sometimes enjoys anticipating a reward more than receiving the reward.
4) expand your time: focus on “the here and now” : Why? One possible benefit of being present-focused is that thinking about the present moment (vs. the future) slows down the perceived passage of time, allowing people to feel less rushed and hurried
5) be aware that happiness changes over time: for instance, younger people are more likely to associate happiness with excitement, whereas older individuals are more likely to experience happiness as feeling peaceful.
Souce : Jennifer Aaker, Melanie Rudd, Cassie Mogilner If Money Doesn't Make You Happy, Consider Time, Journal of Consumer Psychology, 2011
You're probably wondering when will things change? When will it start to get better? Well I have great news for ...
[About Angela Duckworth - American academic, psychologist - experiment]
Duckworth finds it useful to divide the mechanics of achievement into two separate dimensions: motivation and volition. Each one, she says, is necessary to achieve long-term goals, but neither is sufficient alone. Most of us are familiar with the experience of possessing motivation but lacking volition: You can be extremely motivated to lose weight, for example, but unless you have the volition— the willpower, the self-control— to put down the cherry Danish and pick up the free weights, you’re not going to succeed.
If a child is highly motivated, the self-control techniques and ...
(…) this chain-link of concepts and body parts and sensations creates what scientist Antonio Damasio calls a somatic marker—a kind of bookmark, or shortcut, in our brainssum. Sown by past experiences of reward and punishment, these markers serve to connect an experience or emotion with a specific, required reaction.
By instantaneously helping us narrow down the possibilities available in a situation, they shepherd us toward a decision that we know will yield the best, least painful outcome. Long after we've passed our sixth year, we "know" whether or not it's right to kiss a hostess we barely know good-bye after ...
How does it make people look to talk about a product or idea? Most people would rather look smart than dumb, rich than poor, and cool than geeky. Just like the clothes we wear and the cars we drive, what we talk about influences how others see us. It’s social currency. Knowing about cool things—like a blender that can tear through an iPhone—makes people seem sharp and in the know. So to get people talking we need to craft messages that help them achieve these desired impressions. We need to find our inner remarkability and make people feel like insiders. We need to leverage game mechanics to give people ways to achieve and provide visible symbols of status that they can show to others.