To create interest, point out a knowledge gap
How do you get people interested in a topic? You point out a gap in their knowledge (…) Knowledge gaps create interest. But to prove that the knowledge gaps exist, it may be necessary to highlight some knowledge first. "Here's what you know. Now here's what you're missing."
Alternatively, you can set context so people care what comes next. It's no accident that mystery novelists and crossword-puzzle writers give us clues. When we feel that we're close to the solution of a puzzle, curiosity takes over and propels us to the finish.
For our idea to endure, we must generate interest and curiosity. How do you keep students engaged during the forty-eighth history class of the year? We can engage people's curiosity over a long period of time by systematically "opening gaps" in their knowledge—and then filling those gaps. (…) Surprise makes us want to find an answer—to resolve the question of why we were surprised—and big surprises call for big answers. If we want to motivate people to pay attention, we should seize the power of big surprises.
You're probably wondering when will things change? When will it start to get better? Well I have great news for ...
[About Angela Duckworth - American academic, psychologist - experiment]
Duckworth finds it useful to divide the mechanics of achievement into two separate dimensions: motivation and volition. Each one, she says, is necessary to achieve long-term goals, but neither is sufficient alone. Most of us are familiar with the experience of possessing motivation but lacking volition: You can be extremely motivated to lose weight, for example, but unless you have the volition— the willpower, the self-control— to put down the cherry Danish and pick up the free weights, you’re not going to succeed.
If a child is highly motivated, the self-control techniques and ...
(…) this chain-link of concepts and body parts and sensations creates what scientist Antonio Damasio calls a somatic marker—a kind ...
How does it make people look to talk about a product or idea? Most people would rather look smart than dumb, rich than poor, and cool than geeky. Just like the clothes we wear and the cars we drive, what we talk about influences how others see us. It’s social currency. Knowing about cool things—like a blender that can tear through an iPhone—makes people seem sharp and in the know. So to get people talking we need to craft messages that help them achieve these desired impressions. We need to find our inner remarkability and make people feel like insiders. We need to leverage game mechanics to give people ways to achieve and provide visible symbols of status that they can show to others.