We enjoy complex narrative such as Games of thrones because we can relate to its network theory
The series A Song of Ice and Fire is a series of fantasy books written by George R. R. Martin. the success of his books attracted interest from filmmakers and television executives worldwide, eventually leading to the television show Game of Thrones, which first aired in 2011.
The below is an excerpt from a research conducted by british reasearchers (reference below).
Network science and data analytics are used to quantify static and dynamic structures in George R. R. Martin’s epic novels, A Song of Ice and Fire, works noted for their scale and complexity. By tracking the network of character interactions as the story unfolds, it is found that structural properties remain approximately stable and comparable to real-world social networks. Furthermore, the degrees of the most connected characters reflect a cognitive limit on the number of concurrent social connections that humans tend to maintain. We also analyze the distribution of time intervals between significant deaths measured with respect to the in-story timeline. These are consistent with power-law distributions commonly found in interevent times for a range of nonviolent human activities in the real world.
Storytelling is an ancient art form which plays an important mechanism in social bonding. It is recognized that the social worlds created in narratives often adhere to a principle of minimal difference whereby social relationships reflect those in real life—even if set in a fantastical or improbable world. By implication, a social world in a narrative should be constructed in such a way that it can be followed cognitively . However, the role of the modern storyteller extends beyond the creation of a believable social network. As well as an engaging discourse, the manner in which the story is told is important, over and above a simple narration of a sequence of events.
A distinguishing feature of Ice and Fire is that character deaths are perceived by many readers as random and unpredictable. […] Indeed, “Much of the anticipation leading up to the final season (of the TV series) was about who would live or die, and whether the show would return to its signature habit of taking out major characters in shocking fashion”. Inspired by this feature, we are particularly interested in deaths as signature events in Ice and Fire, and therefore, we study intervals between them. To do this, we recognize an important distinction between story time and discourse time. Story time refers to the order and pace of events as they occurred in the fictional world. It is measured in days and months, albeit using the fictional Westerosi calendar in the case of Ice and Fire. Discourse time, on the other hand, refers to the order and pacing of events as experienced by the reader; it is measured in chapters and pages.
We find the social network portrayed is indeed similar to those of other social networks and remains, as presented, within our cognitive limit at any given stage. We also find that the order and pacing of deaths differ greatly between discourse time and story time. The discourse is presented in a way that appears more unpredictable than the underlying story; had it been told following Westerosi chronology, the perception of random and unpredictable deaths may be much less shocking.
We suggest that the remarkable juxtaposition of realism (verisimilitude), cognitive balance, and unpredictability is key to the success of the series.
[...] the act of reading is a secret, and sometimes fertile, ceremony of communion. Anyone who reads something that is really worth the trouble does not read with impunity. Reading one of those books that breathe when you put them to your ear does not leave you untouched: it changes you, even if only a little bit, it integrates something into you, something that you did not know or had not imagined, and it invites you to seek, to ask questions. And more still: sometimes it can even help you to discover the true meaning of words betrayed by the dictionary of our times. What more could a critical consciousness want?
Source : Past, Present, and Future: Interview with Eduardo Galeano, December 25, 2008, mronline
One piece of information followed by a denial, that's two pieces of information.
The basic project of art is always to make the world whole and comprehensible, to restore it to us in all its glory and its occasional nastiness, not through argument but through feeling, and then to close the gap between you and everything that is not you, and in this way pass from feeling to meaning. It’s not something that committees can do. It’s not a task achieved by groups or by movements. It’s done by individuals, each person mediating in some way between a sense of history and an experience of the world.
Dear Mr. —
It comes down to the meaning of ‘needless.’ Often a word can be removed without destroying the structure of a sentence, but that does not necessarily mean that the word is needless or that the sentence has gained by its removal.
If you were to put a narrow construction on the word ‘needless,’ you would have to remove tens of thousands of words from Shakespeare, who seldom said anything in six words that could be said in twenty. Writing is not an exercise in excision, it’s a journey into sound. How about [Macbeth’s] ‘tomorrow and ...